#ifndef _CombatState_h_
#define _CombatState_h_
/**
Combat
Encapsulates action scenes, where enemies are holding a position
And party characters are moving, attacking, shooting
*/

#include "App.h"

class CombatState : public AppState
{
public:
	CombatState();

	virtual void start();
	virtual void stop();

	virtual void onEvent(/*events::Event* event*/);
};

#endif